| 000 | 02237nam a22003737a 4500 | ||
|---|---|---|---|
| 005 | 20110628104557.0 | ||
| 008 | 110628t xxu||||| |||| 00| 0 eng d | ||
| 010 | _aENG-102810 B-445149-153 | ||
| 020 |
_a9780071074377 _c325.00 |
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| 020 |
_a0071074376 _c325.00 |
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| 035 | _aEN-86343 B-445149-153 | ||
| 037 | _bDBAD/PUB | ||
| 040 |
_adpl _bEnglish |
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| 082 | _a306.46 | ||
| 100 |
_928896 _aDovey, Jon |
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| 245 |
_aGame culture : _cby Jon Dovey [and] Helen W. Kennedy _bcomputer games as new media / |
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| 260 |
_aNew Delhi _bTats McGraw Hill _c2010 |
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| 270 |
_a7,West Patel Nagar _bNew Delhi _e110008 |
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| 300 |
_a171p. _b22cm (pbk) |
||
| 490 |
_aIssues in cultural and media studies ; edited by Stuart Allan _943849 |
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| 500 | _aIncludes bibliographical references (p. [150]-161) and index. | ||
| 650 |
_aComputer games _xSocial aspects _928991 |
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| 650 |
_aPlay (Philosophy) _928992 |
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| 650 |
_aPopular culture. _928993 |
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| 700 |
_aKennedy, Helen W. _928943 |
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| 942 |
_2ddc _cEN _mDOV _h306.46 |
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| 999 |
_c53340 _d53340 |
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