000 01557nam a22003137a 4500
005 20100709110243.0
008 100709t xxu||||| |||| 00| 0 eng d
010 _aENG-96368
020 _a9780070703612
_c475.00
020 _a0070703612
_c475.00
035 _aEN-79901
037 _bDBAD/PUB
040 _aDPL
_bEng
082 _a658.312404
100 _aHeiphetz, Alex.
245 _aTraining and collaboration with virtual worlds :
_cby Alex Heiphetz [and] Gary Woodill.
_bhow to create cost-saving, efficient and engaging programs /
260 _aNew Delhi
_bTata McGraw Hill Publishing
_c2010
270 _a7, West Patel Nagar
_bNew Delhi
_e110008
300 _axxii,248 p.
_c23cm. (pbk)
500 _aincludes bibliographical references
505 _a Virtual worlds: what’s in it for the corporate world? -- Enterprise applications of virtual worlds -- Virtual worlds: selecting the best -- Linden Lab and Second Life in their own words: enterprise-related developments and future plans -- Deploying a cor
650 _a Employees
_vCase studies.
_x Training of
_xComputer-assisted instruction
650 _aEmployees
_vCase studies.
_x Training of
_xComputer simulation
650 _a Virtual reality in management
_vCase studies.
650 _aVirtual reality in education
_vCase studies.
700 _aWoodill, Gary.
942 _2ddc
_cEN
_mHEI
_h658.312404
999 _c36843
_d36843